construction
Project Emergence is in active development. Some systems are in design and we expect big changes as we move forward and test.
Project Emergence
Built with ECHOIT.
Real output from a live AI simulation, not a demo. Agents driven by Maslow's hierarchy of needs make autonomous decisions about survival, relationships, and meaning -- every tick, every conversation, every journal entry rendered from actual simulation data.
layers
8-Level Need Hierarchy
From hunger and thirst through safety, social bonds, esteem, and self-actualization.
psychology
Three-Layer Decision Engine
Deterministic reflexes, pattern-based reactions, and LLM-powered deliberation working in concert.
shuffle
Seeded PRNG Reproducibility
Every run uses a deterministic seed. Same seed, same initial conditions, same emergent behavior.
tune
160+ Tunable Parameters
Need decay rates, social thresholds, decision weights, environmental variables -- all configurable.
Run 1
3 days | 7 agents | Started Apr 9, 2026
Run 2
1 days | 7 agents | Started Apr 11, 2026
Run 3
1 days | 0 agents | Started Apr 7, 2026
Run 4
1 days | 7 agents | Started Apr 11, 2026
Run 5
1 days | 7 agents | Started Apr 11, 2026
Run 6
1 days | 7 agents | Started Apr 11, 2026
Run 7
1 days | 7 agents | Started Apr 11, 2026
Run 8
2 days | 7 agents | Started Apr 11, 2026
Run 9
2 days | 7 agents | Started Apr 11, 2026